![]() Web site: 'Chasm' IndieCade East Interview: We Talk To The Developers About Their Old-School Metroidvania Title.The PlayStation 3 version of the game was criticized for its DRM requirement to be signed into the PlayStation Network in order to play the game. Rearmed 2 was not as well received as the original game. Spencer and a team of four other bionics are sent to locate Brubaker and his platoon and help them complete their mission of disarming Sabio's missiles. The sequel's plot revolves around a dictator named General Sabio and a missing commander from Spencer's organization, Colonel Brubaker. The game adds new weapons and abilities, including the optional ability to jump, a maneuver absent in previous 2D titles. It was developed by Fatshark and released on the PlayStation 3 via the PlayStation Network and the Xbox 360 via Xbox Live Arcade on Februand February 2, 2011, respectively. Bionic Commando Rearmed 2 was revealed at Capcom's Captivate 2010 event. ![]() See main article: Bionic Commando Rearmed 2. Viklund noted players 'need to use the arm to beat the boss'. Boss characters received not only a visual redesign, but the fights were redesigned as well to make use of Spencer's bionic abilities and weaponry. All of the weapons were redesigned to be useful in some form, and can now all be taken into combat, whereas previously only one weapon could be selected per area. 'In the original the rocket launcher and for the rest of the game' stated Viklund. Weapons were also redesigned, with each weapon being rebalanced. Hörberg stated that the character always swings at the same speed and releases at the same angle regardless of player input. 'The swing mechanic based on the original totally physically incorrect,' noted Gameplay Programmer Bertil Hörberg. ![]() For example, the player cannot walk past a barrel placed in their way, however they are able to swing through the object. Development and marketingĭevelopers found that adjusting the original gameplay to a 3D engine required dismissal of conventional physics. Game modes include the standard versus and last man standing modes, and Don't Touch the Floor, in which characters attempt to knock other players to a hazard at the bottom of the level for points. Competitive multiplayer modes have also been added, and can be played locally or over a network. During play, the game's camera will zoom in and out to accommodate both players, and will split the screen dynamically should the camera not be able to zoom any further. Additionally the cooperative campaign is saved separately from the solo campaign, meaning that weapons, equipment, and powerups do not carry over from one campaign into the other. Once all extra lives are depleted and a player dies, the AI reverts to its single player configuration for the remaining player until that player completes the level or an extra life is found. Character lives are shared between players, meaning that each player life lost hurts both players. Although the overall gameplay is identical, enemy AI adapts difficulty to accommodate the extra player. Rearmeds campaign can be played locally with another player. Force feedback has been implemented when using the bionic arm, firing weapons, and other events. New to the remake are Challenge rooms which involve using the bionic arm to traverse a course as quickly as possible. Hacking into enemy communications now involves navigating a three-dimensional puzzle as opposed to simply choosing to hack. Additionally, the final boss battle has been extended to a complete level as opposed to the ending sequence of one. In one example, the player must latch the arm to a screw on the boss character's vehicle, then pull back to expose a weak point in the armor. Each battle now makes unique use of Spencer's weaponry and bionic arm. Weapons can now be changed instantly during gameplay, as opposed to being limited to one weapon per mission. Players can extend Spencer's bionic arm to grab oil barrels and throw them at enemies, or use them as temporary shields. Defeating enemies with full health now awards players extra points, encouraging players to avoid being hit in order to obtain high scores. Players collect health items from enemies to restore health, as opposed to the original system which involved earning more hit points. A health bar replaces the game's original health system of a limited health pool which grows after collecting bullets from defeated foes. While Bionic Commando Rearmed remains mostly true to its NES counterpart, a number of gameplay enhancements were made.
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