Local DisableMessage = "/toggle ka 0” - Same as local EnableMessage side noteįor _, Player in pairs(PlayerService.getPlayers()) do Local EnableMessage = "/toggle ka 1" - modifiable, don’t delete the “” Local User = "defaultname3613" - Your username, not display name. The tesla coil trap does not affect (function(event) if (event.shooter = nil) then return end if (event.projectileType = "arrow") or (event.projectileType = "crossbow_arrow") or (event.projectileType = "tactical_crossbow_arrow") or (event.projectileType = "headhunter_arrow") or (event.projectileType = "tactical_headhunter_arrow") then local player = event.shooter:getPlayer() if player.name = "defaultname3613" then - Insert Your Username Here local target = 0 local targetDistance = 100000 for i, enemy in PlayerService.getPlayers() do local enemyPosition = enemy:getEntity():getPosition() local playerPosition = player:getEntity():getPosition() local distance = (enemyPosition - playerPosition).magnitude if ((distance The tesla coil trap is affected by the Electrified relic.The tesla coil trap cannot be purchased in the Penguin Survival mode.After breaking the two beds the tesla coil will become invincible. By placing 2 beds on top of a tesla covering it full. Another glitch is to make the tesla unbreakable.There was a glitch with the tesla coils where you could place infinite amount of tesla coils.If the player leaves the team is set to nothing. If the player dies then the coil won't affect spectators. They will use the teams value and anyone on that team will not be affected. This is caused because the server grabs the player and their team. If a player who placed a coil leaves the game or dies, the coil will affect anyone who goes near it.This is due to the server always defaulting to the zombie team, even if the remote sent to the server specifically states that the player who placed the coil is on the humans team.In the Infection gamemode, tesla coils placed by humans will damage them if the human who placed them dies or leaves.Brittle from flamethrower used to work with tesla coil traps, dealing an insane amount of damage that ignores armor.The tesla coil trap, when placed, it will be set to collide:false, which means you can pass through it without being disturbed to jump over it or move to other side.Increased Tesla Trap radius from 4.5 blocks to 6.6 blocks. Tesla Traps now apply the Zapped status effect. ĭecreased armor penetration from 100% to 40%. Max number of tesla coil traps placed down at once reduced to 2. Tesla coil traps can now be obtained from a Lucky Block. Tesla coil traps now take 6 seconds to charge up before doing damage. Only 2 tesla coil traps can be active for each player, placing a third trap after that will destroy the oldest one. It deals 4 damage and has 40% armor penetration. The tesla coil trap will attack any nearby enemy players.
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